GPU Zen: Advanced Rendering Techniques

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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. GPU Zen includes coverage of the areas of geometry manipulation, lighting, general rendering, screen-space techniques, Virtual Reality and general compute tasks. Table of Contents Geometry…

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Gpu Pro 7


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2016-03-23
Publisher by : CRC Press

The latest edition of this bestselling game development reference offers proven tips and techniques for the re

Gpu Pro 6


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2015-07-28
Publisher by : CRC Press

The latest edition of this bestselling game development reference offers proven tips and techniques for the re

Real Time Shadows


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Author by : Elmar Eisemann
Languange Used : en
Release Date : 2016-04-19
Publisher by : CRC Press

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing r

Game Ai Pro 3


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Author by : Steve Rabin
Languange Used : en
Release Date : 2017-07-14
Publisher by : CRC Press

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques

Production Volume Rendering


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Author by : Magnus Wrenninge
Languange Used : en
Release Date : 2012-09-25
Publisher by : CRC Press

Due to limited publicly available software and lack of documentation, those involved with production volume re

Physically Based Rendering


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Author by : Matt Pharr
Languange Used : en
Release Date : 2010
Publisher by : Morgan Kaufmann

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic

Game Engine Gems 2


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Author by : Eric Lengyel
Languange Used : en
Release Date : 2011-02-14
Publisher by : CRC Press

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a p

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